You also have to think of the base spell damage of the spell. In fact, in most cases for a warlock it won't mean 67 dps. You must factor in all of the coefficents for spell damage warlocks recieve. Unfortunately it doesn't make as large of an impact the straight 6% percent 3 points in shadow mastery would give. Most people will assume that 3 points for more spell damage is a wise investment. This of course is mandatory for a demonology warlock as it will increase your spell damage dramatically, but for those with hybrid specs stick with the tier 6 talents like shadow mastery. IF you are an arcane mage or a boomkin, you'd be cheating yourself by not using ember for your meta.Comment by EvilElpayI have 1030 spell damage without this talent. IF you are of a class or spec that does not use these talents, then it's reasonable to say the crit chance and crit damage increase is better. It allows you to socket all SP, more sp gained, and take huge advantage of other talents, which scale considerably with raid buffs like Blessing of Kings, Arcane Intellect and Gift of the Wild. By realistic approach it'll be like having 2% increase in all damage, which is better than 3% increase from critical damage alone, unless u crit 100% of the time, which no one ever does. That is an ALL ACROSS THE BOARD increase to all your damage, critical or not. ![]() Now take all your non-critical damage, whatever it may be and factor in the difference between the coefficients of SP (especially if your class has int boosting and sp based off %int talents) and then also factor that into your critical strikes. ![]() Take a good look at your critical strike breakdown in recount to be more proper, chances are for most spells it'll mirror your current crit, about 50/50 in a raid setting, some spells criting more from talents, others not criting as much as your listed crit %. ![]() WRONG, you can't break it down so simplistically when you are dealing with random situations. Also, since it is a percentage value, it scales with gear. The idea is that 3% increased crit damage directly affects damage output (and does so more than 25sp will). If we want to be really simplistic, we can just multiply your avg critical strike damage from a recent log parse by 103% and see the resulting difference in overall damage. 3% increased critical damage makes the pre-existing crit rating on your gear that much more useful. That means that at 1550 int (without BOK but with Arcane Intellect and Mark of the Wild) 2% will be 31 int.įor every 50 above 1550 you get 1 more int from ESD, for every 50 less - 1 less.Īt 1550 int it is really as easy as "49 sp vs 72 mp5". (25 SPD + 2% int + 24 SPD) VS (21 int + mana from proc + 10 int + 5 mp5)Īccording to Elitist Jerks 6 min fight will give us 4800 mana. ![]() It's not correct to compare just meta-gems as they have different gems to get them working.ģ red: (12 СПД + 10 ИНТ) * 3 = 36 SP and 30 INT. TBH, i'm too lazy to change links, so you have to click them and change to english manualy. Comment by Santastrauss7000This was my post in russain version of wowhead.
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